Made With Unity | 2D Space Shooter Part 2: Setting Up The Player

Rehtse Studio
4 min readMay 6, 2022

In this series of article / tutorials we are going to be making a small 2D Space Shooter using Unity3D and later on using the New Input System.

Some Project Changes

Rename The Current Scene

Got to the Project windows click the arrow from the Scenes folder, right click the scene names SampleScene and press Rename, call the new scene GameScene and press Reload.

Changing The Color On The Game View

Go to your Main Camera on the Clear Flags section select Solid Color, select the color black on the Background section.

Changing The Game View To 16:9 Aspect Ratio

Create The Player

In the Hierarchy windows right click on a empty space go to 3D Object->Cube

Select the new Cube that is in the Hierarchy window and in the Inspector press on the 3 dots in the Transform and press Reset, the on top change is name to Player

Change The Player (Cube) color

Right click on the Assets folder and go to Create and select Folder, name the new folder Materials

Right click on the Materials folder and select Create -> Materials, named the created material as player_mat

Select the player_mat material and in the Inspector window assign it with your prefer color

Select the Player and on his Mesh Renderer component on the Materials section where it says Element, press on the dot and select the player_mat

Moving The Player With The Keyboard

Before creating the script that will allow us to move the Player(Cube) with the WASD keys from the keyboard with need to check if we have a IDE. If you have a IDE installed you can skip this part

Download Visual Studio and select Community 2022

https://visualstudio.microsoft.com/

Double click the file VisualStudioSetup

Follow the instruction and when it prompt you to add Workloads select the Game development with Unity on the Gaming section.

Once finish go back to Unity, go to Edit -> Preference and on External Tools select the Microsoft Visual Studio version you have on your system in the External Script Editor

Creating The Player Script

Create a new Folder and called it Scripts. Right click on the Scripts folder and create a C# Script and named it Player

Double click the Player script, on Visual Studio type the following:

Select the Player game object on the Hierarchy, press Add Component and type the name of the script, Player in this case and select it. Put a 5 on the Speed field and hit play.

Next up will be explaining what the the script is doing.

🎮PART 3: SCRIPT EXPLANATION AND SHOOTING LASER🎮

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Rehtse Studio

Game Developer sharing content around Unity, programing and tips and tricks in game dev.